This article looks at what a Project Manager (PM) actually does in a translation company—from analyzing client requirements and allocating resources to managing multilingual workflows, handling changes, and coordinating quality control through final delivery. It also explores the skills needed to keep complex language services projects on track.
The 15th China Intellectual Property Annual Conference (CIPAC 2026) brought together IP professionals, businesses, service providers, and industry representatives in Beijing on September 8–9. At Booth C009, Glodom exchanged ideas with attendees on patent translation, multilingual intellectual property services, terminology management, and the role of language technology in overseas IP expansion.
Big Walk is a cooperative multiplayer adventure from House House, the creators of Untitled Goose Game. Instead of relying on combat, progression, or competition, it builds its experience around exploration, proximity voice chat, interactive tools, and communication between players. This article looks at how Big Walk turns talking, navigating, and solving problems together into core gameplay—and why a slower, less goal-driven approach can still keep players engaged.
This article examines the translation priorities for claims, specifications, abstracts, office actions, PCT and national phase documents, and explains how a structured workflow can help companies maintain accuracy and consistency across international patent portfolios.
How to Fish quickly became one of Steam’s most talked-about new games, peaking at more than 370,000 concurrent players shortly after launch. But what makes a seemingly simple fishing game so appealing? This article explores how its physics-based mechanics, low barrier to entry, and co-op design turn unexpected moments into shared experiences—and why letting players create their own fun can be a powerful design choice.

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